We certainly could not have expected anything highly innovative from this point of view, but missions that force us to go from one part of an island to another, only to be able to talk to the same NPC at various points it can be quite demoralizing, especially in the first hours of the game. If moving around is fun, the missions however leave something to be desired. Moving will be really fun and we will be able to do it in many ways: indeed we will be able to use the boatwhich has a fairly high speed, run, take advantage of the catapult effect by swinging the trees once at the top, take possession of animals via Soul Leap or use the quick trip to the various docks unlocked. One of the fundamental points will therefore be exploration which, however, will have its ups and downs during the adventure. We will explore the wild nature that has remained untouched, but also some places perpetually ruined by the hand of man. We will find ourselves sailing on a well structured ocean, visiting atolls scattered here and there like stars in the night sky. Many places have been repurposed, but the beauty that has remained in real life for centuries has been expertly brought back by the developers who have managed to make the setting magical despite the cartoonish graphics of the title. Although inspired by what New Caledonia is, obviously the facts, people and places are purely an invention of the authors.
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